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Fuck You Buddy

The game is on the stage

Feb 2010 · Modern DanceProjection MappingInfrared TrackingInteractiveSet DesignOpenFrameworksArduino
Full performance documentation by Recoil Performance Group
Trailer by Søren Meisner

Photos: Søren Knud Christensen and Søren Meisner

With graphics and choreography inspired by the totalitarian collectivism in games like “Lemming’s” to the anarchistic individualism in “GTA”, “Fuck you Buddy” is a performance for the sake of the game, a game about winning at any cost and about being born inherently selfish…..or?

The fusion of “game theory” (a mathematical attempt to pre dict human behaviour) and the dramaturgical development in computer games in the last decade, is the conceptual and visual frame of this performance for 4 dancers and an interacting video scenography.

Fuck You Buddy was from the outset designed to be tour-friendly and as such our software is flexible and easily adjustable for different stage dimensions.

Technical Approach

The software for Fuck You Buddy builds on our move into Cocoa and Objective-C from Frost. We integrate openFrameworks into a cocoa-based Mac OS X Snow Leopard application running on a mac pro, seeing the dancers through a Point Grey Flea 2 IEEE 1394b camera, showing the openGL graphics using two video projectors, shooting diagonally onto a white square of dance floor. The projectors have 0.7 wide angle optics and the software is qued from qLab using apple’s midi networking capabilities. We control the led lighting, ir floods, lasers and tracking leds with arduino’s spewing dmx and using xBee’s.

Appearances